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AutoCAD
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3D Studio VIZ
Course Information

 

 

Unit 1 Introduction

Customizing the User Interface
Tutorial 1: Loading the Custom Interface

Loading the diner.cui file in 3D Studio VIZ 
The 3D Studio VIZ User Interface 

Pull-Down Menus
Standard Toolbars
Selection Toolbar
Rendering Toolbar
Command Panel
Viewport Navigation Tools
Viewport 

Tutorial 1.2: Loading a File
Material Basics
The Material Editor
Tutorial 1.3: Creating and Assigning Basic Materials 

Creating a Basic Material
Assigning the Basic Material
Creating and Assigning a New Material 
Completing the Scene 
Saving the Material Library 
File Management 


Unit 2 Material Mapping

The Asset Browser 
The Asset Browser User Interface
Pull-Down Menus
Browser Controls
URL Address
Browser Window
Tree View 
Tutorial 2.1: The Asset Browser 
Cameras
Tutorial 2.2: Creating a Camera
Setting up 4 Viewports
Creating a Camera
Displaying the Camera View
Lights
Omni Lights
Tutorial 2.3: Adding Omni Lights
 - Adjusting the Lights
Spot Lights
Tutorial 2.4: Adding Spotlights
 - Adjusting Spotlights
Working with Maps
Tutorial 2.5: Applying Maps
Importing and Mapping the Coffee Mug
Adjusting the Coffee Mug Map


Unit 3 Material Basics

Tutorial 3.1: Importing the Base and Cake Holder
Target Direct Spotlights
Working with Shadows
Tutorial 3.2: Adding a Camera and Lights
Displaying the Camera View
Adding the Target Direct Spotlight
Adjusting the Target Direct Spotlight
Adding Another Spotlight and an Omni Light
Adjusting the Lights
Creating a Chrome Material
Tutorial 3.3: Creating the Base and Chrome Materials 
Creating a Chrome Material
Enhancing the Chrome Material
Creating a Glass Material
Tutorial 3.4: Creating a Glass Material
Enhancing the Glass Material
Creating a Map
Tutorial 3.5: Creating and Assigning the Cake Map


Unit 4 Photorealistic Materials

Tutorial 4.1: Importing the Floor and Napkin Holder
Lighting and Illumination
Tutorial 4.2: Adding a Camera and Lights
Adding a Camera
Displaying the Camera View
Adding the Target Direct Spotlight
Adjusting the Target Direct Spotlight
Adding a Spotlight
Adding an Omni Light
Creating a Flat Mirror Map
Tutorial 4.3: Creating a Mirrored Material
Creating the Flat Mirrored Material
Creating a Bump Map
Tutorial 4.4: Applying a Basic Material
Adding a Bump Map
Creating Custom Maps
Tutorial 4.5: Creating a Map from a Scanned Image
Creating the Napkins Material
Assigning the Bitmap Images
Advanced Bump Maps
Tutorial 4.6: Creating a Bump Map
Creating the Katsup Bottle Material
Creating a Bump Map for the Katsup Top


Unit 5 Materials and Rendering

Placing the Geometry
Tutorial 5.1: Importing the Geometry 
Importing the Shell
Importing the Dining Counter
Creating a Target Camera
Creating and Assigning Interior Materials
UVW Map
Tutorial 5.3: Creating and Assigning Interior Materials
Creating a Checkered Floor Material
Assigning the Diner Floor Material to the Floor
Creating a Material for the Walls
Material Map Navigator
Tutorial 5.4: Assigning Materials to the Walls and Ceiling 
Importing the Diner Ceiling 
Creating the Material for the Ceiling of the Diner
Assigning the Material to the Ceiling 
Creating the Material for the Front of the Dining Counter
Assigning the Material to the Counter
Assigning the Material to the Counter Arc
Rendering Different Viewports 


Unit 6 Lighting and Special Effects

Tutorial 6.1: Placing the Lightscape and Fill Lights
Placing the Lightscape Lights
Placing the Fill Lights
Lighting Effects
Tutorial 6.2: Importing the Geometry 
Importing the Light Boxes
Importing the Custom Sign 
Adding Special Effects
Tutorial 6.3: Creating a Special Effects Material 
Material Creation for the Back of Neon Sign

Unit 7 Material Details


Tutorial 7.1: Locking the Existing Geometry
Locking the Geometry
Importing and Mapping the Existing Geometry
Tutorial 7.2: Importing the Geometry
Importing the Bar Stools
Creating the Vinyl for the Cushion
Applying the Vinyl to the Cushion
Creating Chrome for the Bar Stools
Duplication of Mapped Geometry
Tutorial 7.3: Array Duplication of the Bar Stools

Unit 8 Photorealistic Rendering
Tutorial 8.1: Creating a Kitchen Background
Merging Scenes
Tutorial 8.2: Merging the Napkin Scene 
Merging the napkin.max file
Grouping the Objects
Placing the Groups
Tutorial 8.3: Modifying the Lighting Scheme
Dim the Lights for Closing Time
Sunlight Illumination
The RAM Player Setup
Neon Light Illumination
Using the RAM Player
Camera Angle
Tutorial 8.4: Adjusting Camera Angles 
Moving the Camera 
Modifying the Camera Lens
Tutorial 8.5: Adding a Special Effects Sparkle
Establishing the Light 
Attaching the Lens Effect
Tutorial 8.6: Different Rendering Options
Rendering for Print
Rendering for Web or Email 
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